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Old Aug 28, 2006, 07:30 AM // 07:30   #21
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i started playing the ritualist since factions came out, and i love it.
wen im set to spirit spam, the team never goes below 75% of theyr health most of the time.and for farming heh....tell me what other class can kill 12 onis in less than 20 seconds.
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Old Aug 28, 2006, 07:31 AM // 07:31   #22
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Quote:
Originally Posted by Shadow of Light
You people think Channeling Ritualists are a joke?

I beg to differ. A little more exploration into chaining skills might be of use to the doubters out there. A Channeling Ritualist in the right hands can dish out enough damage that it won't *matter* if their spells have no armour penetration.
Explain your godlyness on the Channeling Rit lol.

Ancestors' Rage - Good Dmg for AoE. Best done off a Warrior. Its decent.
Channeled Strike - Decent dmg, but cast time is meh, and its conditional...
Clamor of Souls - Shouldn't even be elite. There are nonelites IN CHANNELING ITSELF that are better dmg...
Cruel Was Daoshen - Recharge is so ridiculous this is....god.
Destruction - One of the blossoms, this with like a rupture soul is good. Range is lower than I'd like.
Essence Strike - I can see its reason for being there..basically free cheap dmg. But...like said Ele has these types that have AP too..
Gaze from Beyond - Conditional, but good dmg. Its decent.
Grasping Was Kuurong - Why is this Elite?
Lamentation - No. Decent dmg on a 30 recharge.
Nightmare Weapon - So-So. but I guess for 5 energy you cant expect much, looking at balance.
Painful Bond - LEET SAUCE. Not. Its like Barbs, awesome, cause everyone loves and uses Barbs.
Signet of Spirits - Linked to the wrong attribute...and it really requires spirit spamming to be effective...but OPPS Spirit Spammers already have to use Twisting or Lord..
Spirit Boon Strike - Novelty spell. mid-range dmg on less than decent cast/recharge, this is of course balanced by it healing your spirits...yea.
Spirit Burn - Its like the Flare of Channeling alittle more dmg for a longer recharge.
Spirit Rift - Reminds me of Stoning, except alittle more dmg, a 3 sec wait for the foe to leave, twice the cast time, and no Good Side effect to justify it.
Spirit Siphon - At max Channeling, this gives 9 energy, a net of 4. This sounds awesome on a 3 recharge...but the rewards are only noticable if you keep it up - meaning new spirits every few secs to siphon from, good luck with that.
Splinter Weapon - Decent AoE on bunched up groups
Wailing Weapon - Interupt Rangers, Assassins, and Warriors with other Assassins, Rangers, or Warriors

Nothing just SCREAMS out at me that would make me take this line. The line as it is now is just some /Decent/ Dmg on less than decent Cast times and Recharges, and no good extras except 2-3 mediocore Energy management spells.

Last edited by Former Ruling; Aug 28, 2006 at 07:33 AM // 07:33..
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Old Aug 28, 2006, 07:42 AM // 07:42   #23
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Let's just hope ANet buffs the Channeling line...

You may start to see Channeling spikes in halls if the buff comes. xP
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Old Aug 28, 2006, 08:18 AM // 08:18   #24
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Very useful when going rit lord build. combined with a bond monk your party can take insane amounts of damage.
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Old Aug 28, 2006, 08:24 AM // 08:24   #25
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I first try to full my team with 8 assassins, but they're pretty extinct, so I might take in a rit or a mesmer.
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Old Aug 28, 2006, 08:26 AM // 08:26   #26
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In my opinion, Ritualists are more of "healing encouragement", meaning that they use different types of healing spells that don't so as much excessive healing as monks do. However, I agree that Ritual Lords are very effective in some missions or quests. However, I would much rather have a monk healing than a ritualist. Sometimes they are helpful, sometimes not. I would give a ritualist a 8/10 for healing...
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Old Aug 28, 2006, 09:53 AM // 09:53   #27
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I was playing ritual lord form a very early point, it took about 2 months after the game being released for me to see another "Rit Lord LFG FoW" in ToA, when I was there in a week and a bit.

I have to say it is very appreciated build, with its own variations, I've never had a party that didnt appreciate the value of the build, and I dont think ive ever been in FoW with more than 1 monk in the party since then.

Unfortunatly many people there don't seem educated in how a rt can work properly, personally I would think of myself as better than a bonder monk, especially for 5 man parties, but some people just dont seem to get how well Rts can work.

Oh well, I think rts will really begin to be appreciated in Nightfall as the only way of keeping prot-esque spells on a dervish.
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Old Aug 28, 2006, 10:01 AM // 10:01   #28
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I see Ritualists and I think "gee, this gvg is going straight to VoD isn't it?" then I think "I wish I could remove all ritualists from guildwars forever."
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Old Aug 28, 2006, 06:06 PM // 18:06   #29
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Quote:
Originally Posted by Across The Battle
Personally I find rits to be not quite as good as monks, but for a hard mission, say thk id perfer 2 monks and a rit to just 2 monks. Rits are more versitile then monks, but monks are stronger at healing IMO
You can do THK with one monk and no ritualist -- we did it this weekend.

With a ritualist, you can darn well do THK with one monk. One very bored monk. :-)
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Old Aug 28, 2006, 06:10 PM // 18:10   #30
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Quote:
Originally Posted by Across The Battle
Personally I find rits to be not quite as good as monks,
Rits are generally more useful than a prot monk in pve, simply because most pve prot monks are bonders or really bad active prots. A rit spammer can negate way more damage than even an active prot, imo. For pvp, I'm still undecided since an on-demand Prot Spirit is very nice, but Displacement is also a life saver.
Quote:
but for a hard mission, say thk id perfer 2 monks and a rit to just 2 monks. Rits are more versitile then monks, but monks are stronger at healing IMO
THK is hard? I always thought it was just long and boring, but anyway. 2 monks and a rit is just a waste, 1 healer and 1 rit is more than enough for any mission. You're better off using that other spot for an offensive character.
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Old Aug 28, 2006, 06:18 PM // 18:18   #31
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Quote:
Originally Posted by LumpOfCole
Meaning, if you're gathering a group for a mission and you see "Ritualist LFG" in chat, do you consider taking them? Do you see them as a poor man's healer?
I'd assume it was a spiritspammer, as spiritspamming is so godly. Half of the time I don't know what the spirits do, but it's pretty obvious they're doing something good.

Would I take one? Yes, of course.

Last edited by Numa Pompilius; Aug 28, 2006 at 06:22 PM // 18:22..
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Old Aug 28, 2006, 06:25 PM // 18:25   #32
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Quote:
Originally Posted by LumpOfCole
Meaning, if you're gathering a group for a mission and you see "Ritualist LFG" in chat, do you consider taking them? Do you see them as a poor man's healer?
I love ritalists. If I see one LFG I take him/her of course. However, I see many, many party leaders refuse them, for no apparent reason. I think they just don't understand what a ritualist does or can do.

I spend most of my time in PvE Tyria, and ritualists are hard to find there, although there are a few creeping into ToA now. But not enough to have one on demand if you say "LF ritualist".

Btw, I play a monk, and yes monks are better healers, and better at protecting one character, but ritualists are so great for protecting the whole party, and makes my job as a monk so much easier because people hardly get hurt.

Edit: btw, I haven't played a rit myself, so I don't know exactly what they can do apart from being a rit lord. I've had ritalists in my party who spammed other spirits that blinded, interrupted etc, and that person was just as useful as a protecting spirit spammer. Love those spirits.

Last edited by Carth`; Aug 28, 2006 at 06:34 PM // 18:34..
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Old Aug 28, 2006, 06:57 PM // 18:57   #33
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I'll ask the ritualists what kind of build they're bringing and then decide to let them in or stay in the outpost. Though my answer doesn't really count as i've finished the game on a ritualist even though i somehow rushed it (as soon as i capped Ritual Lord the whole thing became extremely boring... hitting 4 keys again and again and again. A 5.th and a 6.th key now and then and back to hitting 4 keys again. Bleh).
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Old Aug 28, 2006, 07:55 PM // 19:55   #34
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Almost 800 hours of PvE (and a bit of pvp) monking, and 150 hours of Rit, love em both, for different reasons , I can heal 7 ppl with my monk on alot of quests/missions, but restoration on 7 peeps can be very difficult . I've Been using the weapon spells combo with attuned was songkai lately, instead of the Rt lord (got bored).

I still have yet to get protector of cantha for my monk (did both campaigns), but got that on my Rt


It wasnt too difficult finding groups with my Rit, prob a lil' easier than it was with my warrior.. 1 war is more than enough
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Old Aug 28, 2006, 08:19 PM // 20:19   #35
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I play a rit all the time too but I'll answer anyways.

I don't assume anything when I see "rit LFG". If I'm in desperate need of a healer I might whisper them and ask them what type they are. But their failing to advertise their role makes me hesitant to trust their skill. (Kind of like I'll gladly take "SS LFG" or "MM LFG" but "necro LFG" not so much.)

If someone says "restoration rit LFG" or "ritual lord LFG" I'll pick them up in a heartbeat unless I already have my two healers. When I'm making a group I want to have a healing monk, and 1 out of prot monk, ritual lord, and restoration rit. Much better than 2 healing monks.
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Old Aug 29, 2006, 01:24 AM // 01:24   #36
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I love doing missions in Tyria because Rits are so rare there. Ritual Lord is one fantastic Elite once it is attained, that's for sure. Forever Union+Shelter=Pwnage.


Now here's a question for some of you out there. When you're playing the as a Rit Lord "Monk Supporter" with Union and Shelter being your primary crutches, do you have your Communing at 16 and Spawning at 13 or vice versa?
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Old Aug 30, 2006, 07:26 PM // 19:26   #37
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Quote:
Originally Posted by pork soldier
I see Ritualists and I think "gee, this gvg is going straight to VoD isn't it?" then I think "I wish I could remove all ritualists from guildwars forever."
When I see a Rit in PvP, I like to divert them. Or have a ranger interrupt them. And then they don't really matter anymore
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Old Aug 30, 2006, 09:04 PM // 21:04   #38
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Rangers >.>
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Old Aug 31, 2006, 08:08 AM // 08:08   #39
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I use Spawning 16, and communing 13. So Rit Lord recharges 79% faster I think? and gives spirits more health. Plus I also use Feast of Souls for a Spike 400HP heal to the party. People have asked how I get Heal Party that high =D =P
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Old Aug 31, 2006, 11:53 AM // 11:53   #40
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Quote:
Originally Posted by Carth
btw, I haven't played a rit myself, so I don't know exactly what they can do apart from being a rit lord.
Get a good Rt with dmg spirits in your party, then do last mission in Factions and Prophecies, and visit the areas with monsters whose level is above 20 Have fun
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